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Saturday, 5 April 2014

Experimenting With Camera Angles

Today I am waiting with thinning patience for some of my materials to show up. In the meantime, I am working on the 2D part of my film.

For the shot where the character runs across the screen, I have been playing around with some perspectives.
This is one that is looking down a bit, but it is hard to fit the house in as well:


 Here, is an experiment with having the camera at ground level looking up:


I think it looks quite good, and as such I should be able to throw a bit of the ever-present house into the shot as well.

I added in the environment:


But somehow it is at odds with the perspective of the person:


And then there is this one, which is similar to the angle used in the animatic:


Unfortunately, though rough, this angle doesn't quite work either. They are all close, but appear to be wrong in some ways.


As of yet, I haven't found the one to use, but I am going to keep working at it until I can get the angles and proportions right.

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