I realised that despite my animation being like "Geri's Game", I had ended up nearly explaining how each and every item was operated before firing, much like in the beginning of the short we see Geri pondering over a move both as an opponent and himself. To allow for build in tension, this is only at the beginning, which I was ignoring, leading to my overall progress to seem a bit...flat. As such, my patience running thin on animating it as such (with no rise toward the end) led me to cutting out those parts for the final weapons, leaving just the
It was only a good thing that I realised this, as it meant that not only did my animation look better, but what I had left to animate got a better share of my time. Clearly, I seem to be getting distracted and putting in everything of the story, instead of purely the pieces that are necessary. I have to be really careful, or my stories will end up a bit too linear, and that I would assume is as tedious and un-engaging to watch as it is to plod through the making.
Student animation blog which discusses the process implemented in the creation of projects and the idea and thoughts that have evolved through them. [To be continued as a personal animation project blog.]
Showing posts with label self evaluation. Show all posts
Showing posts with label self evaluation. Show all posts
Tuesday, 14 May 2013
Wednesday, 23 May 2012
Reflection of Animation Year 1
From nothing to something, I have learnt many techniques and principles of animation this year. Having had no idea what to expect, I am generally pleased with the amount that I have learnt, also coming to realise that there are certain areas of my own working regime that need to be revised.
It has come to my attention that no matter how good a computer is, there is only so much data it can process without crashing. Further, it is advisable to leave a couple of days to allow for such technical setbacks and therefore time management needs an immediate reassessment of handling.
Additionally, I feel like I have only grasped the foundation of the basics and have a long way to go to be anywhere close to the level I want to ultimately achieve. I'm hoping that with time, practise, and further instruction, I will succeed in attaining a very respectable ability in animating. (Or something like that at least.)
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