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Friday, 28 September 2012

Even Sinking Ships Have Survivors

Despite my first thoughts of focusing on brief three, to display or not to display, my ideas have been cut down. I received something of a reality check from one of the course instructors that it would not be possible to make my idea. On reflection, I suppose I was being a bit overly ambitious.

Nevertheless, my idea was not an entirely sinking ship. One element of it has been retained and adapted to suit brief two: war sport and gaming. Honestly I am a little uncertain about this as it doesn't quite stand up to the heights of my thoughts for brief three. In fact, it was the small idea I had for the opening sequence.

Also, I fear that all my research has gone to waste. Some was recycled into what remains of the original, plundered ruin of a scheme, but most is lost.

Or so it would be, but to console myself I have decided to upload the unfinished presentation as it last stood; before the foundation shaking change of plan.


Thursday, 13 September 2012

The Royal Armouries

At the conclusion of the first year of animation, a collection of five briefs were handed out to all soon-to-be second year students of the Northern Film School. These briefs were written 3:2 by the Royal Armouries and the NHS.

Understanding the amount of sensitivity and accuracy needed for the NHS briefs, I opted out of selecting either of theirs. Thus, it came down to the three from the Royal Armouries which I then further narrowed down to one.

Concentrating on brief 3, "to display or not to display", I wrote out what my thoughts on war were; what I think should be the approach to responding to wars past and how I think we should proceed. After some brainstorming and reflection, the beginnings of an idea was forming.

Finally, I returned to Leeds, with my idea tucked away both in my head and in writing. Exploring war further, I looked up some articles on tyrants of the past; some about Marxists' and Capitalists' view on war. I talked to my mother who told me the benefits that have emerged because of war such as the advancement in healthcare, and suddenly my idea had a middle to go with the start and end I had already envisioned.

Currently, I am working on organising the middle section and sewing it seamlessly together with the start and end; doing some character designing and recently I acquired some photos of what is on display for drawing references. Below is a selection of photos that I took.

Wednesday, 23 May 2012

Self Introduction: Autobiographic



Starting out as flipbooks in the 16th century, then as photographs began to develop in 1826, it wasn't long before animation and film started to take form and make use of this idea that was beginning to evolve and take form. In the same year as the photgraph was beginning it's life, Dr John Ayrton Paris started selling thaumatropes in London. These were followed some years later by the zoetrope in 1834 which was then improved as the proxinoscope in 1877  only to then have the enhanced flipbook known as the mutoscope released in 1894. By this time Marey had developed Chronophotography (1870) and the photograph was slowly beginning to become more and more refined and advanced. Thus in 1879, Muybridge took it and made the zoopraxiscope. After the Lumiere brothers had conceptualised moving image, it wasn't long before George Melies created the first ever animated film, "Le Voyage dans la Lune" (1902).

Now, in the present day, I created my very first animation. Ever. So proud. :')

This animation was made using a canon camera borrowed from the FTU with tripod.

To complete this first brief, I used mementos and keepsakes that I have accumulated over the years. The teddy bear is one of the first gifts I ever received and signifies the childhood era of my life. The order in which the items interact with each other is unintentionally chronological: from child hood, I then entered the phase of life where I was obsessed with dolphins and water life in general. This lead in to my "pirates" phase, fuelled by the feature films "Pirates of the Caribbean" as shown by the spyglass. The guitar pic and the cushion with a photo print of myself and friends where the next stage of my life and all disappeared into an aged bag which I have had since I was seven, portraying that one of the main constants and all encompassing aspects of my life is that of travel and holidays with my family.

In order to make them move, I simply propped them up with my hand out of the frame, although this didn't work perfectly every time. 

I'm pleased with how this turned out, but if I were to change anything it would be to retake those shots that my hand was visible in and to add sound. Perhaps it might be worth inserting a wire structure into the teddy to make it easier to move and stand by itself thus eliminating my hand from the frame.

Drawings in the Sand: Metamorphosis

 

 The sand and salt project was carried out with a top down camera set up, and a tiered glass stand with light reflected up from the bottom via a sheet of paper to bounce the light.

Given the topic of "metamorphosis" I chose to do a simple piece of a caterpillar finding a place to hibernate in a cocoon and change into a butterfly. Of course, it was a rather simple idea but for me, this was the epitome of the given theme. 

The caterpillar and the backgrounds where done in the denser sand, as I have always thought of a butterfly's wings as delicate and thin, the lighter and more translucent salt was used for them which I think created a nice effect.

It is a very short, simple piece, but as I don't think of metamorphosis as something complex, I think that is alright. However, if I was to do this piece again, I would try and make the movements of the caterpillar more smooth; spending a little more time on it and try to make it a more complete piece by giving more personality to the caterpillar and adding in sound. But as I don't have any partiality toward this animation technique, I do not foresee this occurring anytime within the near future.

Taking a Stance on a News Topic: Collage


For this project, I used a similar set up as with the salt and sand project and images that I retrieved from the Internet.

Having been asked to take a stance on a recent news topic, I picked the controversial issue of Greece needing yet another bail out by the IMF, wherein the media representations of the issue showed it to be questionable as to whether it would in fact do them any good. Their state of finance was less than what it should have been having suffered the plague of greedy bankers much most of the world that then caused the Credit Crunch.

Thus, I used a cut out of a top Greek banker. He was to open his mouth and everything on screen would then go black, showing that the greed of the banker was all consuming, but also to reveal the inner gears and cogs of the issue. To do this, I used a mother bird and her baby chic a metaphor: the chic signified Greece and the mother bird, the entities that could offer them a bailout. Of course, the baby chic tweets at the mother bird, and at first the mother bird feeds the baby chic, but when the call for food comes again, it leaves the mother bird a bit confused.

This can be taken either one of two ways: either that the baby bird is rather greedy asking for more, or that it's strange that the mother bird is confused as to why the baby chic is asking for more food. Initially, I intended for it to be the former of the two, however upon further analysis, it seems that the later makes more sense. For Greece to grow economically and get back on its feet it will require a bailout, therefore it is strange that there is so much hesitancy to helping them out. And while the mother bird prepares the food, the problem of greedy bankers can be dealt with rather swiftly.

I like the little birds that I made to represent the situation however, I feel that the meaning is not very clear in this representation, and as such, if I were to make another stab at this brief I would make my stance a little more obvious and easier to understand. This could be achieved by simply adding sound to it; by giving the characters lines that reflect what it is that I'm trying to portray.

Similar pieces that I looked to for inspiration include: Monty Python’s "Flying Circus" title sequences (1969-1974) by Terry Gilliam and Hedgehog in the Fog (1975) by Yuri Norstein.

Time Lapse: Light


In order to complete this assignment, I borrowed a canon camera and tripod from the FTU and took to the streets.

Hoping to portray the waking of a sleeping city, I took photos of the sky lighting as the sun came up that morning, then proceeded to take photos of one of the city centre's main shopping streets. However, it was in vain as the photos were over exposed due to an unknown camera setting, and instead I had many photos of feint silhoettes emerging from a white background. Although these images seemed to be deemed useless according to my original intention, I instead adapted my idea to the material which I had; from a waking city concept to that of a city of ever busy people, rushing around in a dreamlike state with implications of them investing their time in the wrong way.

The sound of gentle windchimes with the people rushing themselves around was to enhance the dreamlike sense and further enhance the feeling that the people have been lulled into a false sense of this is what it means to live, constantly racing against time. Time, which was shown as a clock, moving from daylight to dusk.

Despite set backs, I quite like how it turned out however, I would like for my original idea to have panned out better.

Defying Gravity: Pixillation


For this project I borrowed a canon camera and tripod from the FTU and set it up opposite my stage area, wherein I had set up some random items from home.

The brief for this project: "defying gravity" left me feeling a bit baffled as to how to go about levitating things; levitating things without  showing strings or giving away too much about how it was done. But as the shooting went on, my grand scheme of having them all flying around my helper's head was soon proven to be a little too ambitious. Therefore, only the ring leader flew having tied an invisible wire to it's waist.

Considering that the random items (at first) don't move when my helper is looking at them, it is safe to say that the principle that "toys come alive when we aren't watching" as featured in Toy Story is present. Also, when they wish for revenge on a human as with next door neighbour's Sid in the first film, they find it perfectly acceptable to move in there presence, which is also the case here. Other visual references include: Alice (1988) by Jan Svankmayer and Toys (1966)bby Grant Munro.

I am pleased with the overall effect, especially as the music changes with the mood of the room when my helper makes an appearance. Although upon close examination it is not entirely obvious that the items are only moving when they are being watched. In order to promote this idea, I think if I were to do it again, I would have my helper very obviously looking elsewhere when they come to life.

Reflection of Animation Year 1

From nothing to something, I have learnt many techniques and principles of animation this year. Having had no idea what to expect, I am generally pleased with the amount that I have learnt, also coming to realise that there are certain areas of my own working regime that need to be revised.

It  has come to my attention that no matter how good a computer is, there is only so much data it can process without crashing. Further, it is advisable to leave a couple of days to allow for such technical setbacks and therefore time management needs an immediate reassessment of handling.

Additionally, I feel like I have only grasped the foundation of the basics and have a long way to go to be anywhere close to the level I want to ultimately achieve. I'm hoping that with time, practise, and further instruction, I will succeed in attaining a very respectable ability in animating. (Or something like that at least.)

Badger Animation

Finally the last project for this academic year. And as with some of my other projects, there were some technical glitches experienced, namely that for some reason the software crashed successively and I ended up with near complete projects continually being wiped from my hard drive. 

Alas, the computer hiccoughs may have won the battle, but it was I who triumphed in the end, though it was not the greatest victory ever. Anyways. My last project, the badger.





This piece roughly follows the 3-act structure, the opening consisting of two sequences: the testing positive for bovine tuberculosis and the badgers peacefully foraging for bugs in a field.  The peace is disrupted when the dog catches wind of them, drawing the farmer's awareness to their existence. Following this the farmer sets traps for them which the fall prey to upon there return. Unfortunately for the badgers, the farmer was expecting them, and he comes along with his gun, scaring them off and into some of his snares. They manage to escape to their sett, and the farmer can do nothing but retreat.

A short time passes as move into the final act and the badgers are still reassuring themselves in their burrow. But the farmer is back, and this time he's traded in his gun for a slurry tanker. The badgers are buried alive. For those that didn't live to make it back to die in the sett, the farmer takes with him and ditches the carcasses at the side of the road as make believe road kill. 

The music for me really makes this animation work. Without the sounds which I feel fit really well with the piece, the same depth and atmosphere of peace, aprehension etc. would not have been achieved. 

Badger Storyboards

Being a cut out and collage piece, I collected various images from Google searches and based my storyboards on them and after drawing the storyboard I decided I was going to use illustrator rather that photoshop to get a more graphic-esque appearance. They are undeniably really sketchy, and done in photoshop purely because I'm feeling green at the moment and don't want to waste paper that's going to ultimately be scanned and digitized anyway. Still, I think it looks better when its done on paper rather than this mess.










Narrative: Badger Synopsis & Treatment

Here are my synopsis and treatment for the badger animation. They have been modified and changed slightly since the premise, and again they are a little off from what the final piece is. I find this quite annoying as it is a similar case with the crime project, not being able to fulfil what I was expecting to get done within the time frame given. However, the gist of it remains in tact, with only a few mismatches with the final outcome.

Synopsis:
It is a peaceful day and the badgers are out of their setts foraging. They wander close to the edge of the wood and into a vast empty field. A farmer out with his dog and The dog picks up on the badgers scent start barking. The badgers, startled, disappear back into the woods. The farmer and his dog come and he finds traces of their foraging. Following this he sets traps for the badgers: snares, rat poisoning etc. before retreating. The badgers venture out unaware. Slowly, they head toward the field again. Some begin to eat the rat poison. The farmer returns with a gunshot, startling the badgers and they flee back to their sett. Some get caught in the snares. The farmer walks past as the snares wind tighter and tighter. Trapped inside their sett, those that manage to return have no escape when the farmer finally buries their sett with slurry. The farmer walks off into the horizon with his dog, dropping dead badgers by the roadside to look like road kill.

Treatment:
For this project I plan to use cut-out and collage of photos for the opening act, wherein the badgers are peacefully foraging at the edge of the woods on an open ended field. All is peaceful and tranquil; snuffling and bird chirps in the distance break the silence.
The badgers move closer and closer into the field, (here there will be a far, wide shot of the scene) and we begin to hear the farmer’s footsteps. Close ups of the bagders snuffling snouts as they forage begin to be interlaced with another snout: the nose of the farmer’s dog, which is in black and red. The footsteps are gradually growing louder, closer. Switching between the foraging badger noses and that of the dog hunting for smells gradually increases in speed each time. Then we stop with a upward angle shot of the farmer’s face (all shots from here are in black and red in pop art style) the dog stop sniffing out smells, raises its head and howls. The farmer turns his head in that direction and enters the field. (The same far, wide shot as earlier.) The dog is sniffing round the field as the badgers have disappeared. The farmer kneels down, (then an over-the-shoulder angle will be used) inspecting the ground. The dog barks, signalling he’d found something.
The farmer, following his dog, discovers a well-used animal track under the fence and places a snare. He leaves rat poison down where they had been foraging. And we hear his footstep recede into the distance with his dog.
We switch to the entrance to the set. Tentatively, the badgers emerge and cautiously head out to forage again. After a time, a few have begun to venture out into the field again. One starts sniffing at the rat poison. Another notices and joins. A gun shot. One of the badgers is shot dead. Frightened, the other badgers turn and run. In their hurry, they get trapped in the snares. As the farmer passes, he pauses long enough to shoot a few, before ambling on.  The badgers scurry into their set again. Just as the last one disappears, we see the farmer stopping at the entrance. (Only the feet are visible). We switch to a black screen with nervous sounds of badgers inside their dark sett. A brief silence proceeds their squeals as they are buried by slurry in their home with no chance to escape.
All becomes dead silent. We then see the farmer destroy the entrance to the sett. He walks away. On his way back home, we see him dropping badger carcasses on the roadside as he disappears off into the horizon.

Narrative Project: Leeds City Museum

Our final project of the year was based on an object which we found to be of interest in Leeds City Museum. I chose the stuffed badger from the basement. Coincidentally, badger's are one of my favourite animals because of the Bodger and Badger Show I used to watch as a kid.

However, not everything about badger's is all fun and daisies. There is a darker side to their existence, which has cornered them into having to be a protected species. This is because of illegal badger culling, based on the idea that they are the cause of spreading of bovine tuberculosis, a disease that can be fatal to the economy of a farm. Farmers blame the badgers for the infection, and although there is truth in that they are something of a reservoir and carriers of the disease, it is not entirely true to say that they are to blame for the disease. In fact, there is evidence supporting the theory that it was cattle that first gave the ailment to badgers.

Regardless of the truth, when farmers find traces of badgers and foraging on their land, especially near their cattle, they are going to do something about it. And that is where I'm taking a stance on this, as though it is understandable as to why they kill them, it is in truth illegal to do so, and I want to cherish the idea of silly little badgers being innocent and mash potato-y.

As regards to research, I took a look at various online sites such as the Badger Trust and the CBAG to gather information, as well as talking to my Dad who is in the farming industry and is well versed with the situation and what the badgers mean to the farmers.

Flow Final Outcome

As this project didn't have any pre-production work behind it, somehow I felt a little detached from it and feel that as a piece it is a bit weak. That could be because I know what's gone into it was a lot less than the previous crime project, although it did at least have some foundation grounded in my research of similar projects.Although, I think that the music really helped add depth and atmosphere.

All the same, I really like how this piece turned out.



As an associational experimental piece, there isn't any real structure present that I can talk about, save for that the opening and ending clock sandwich it all together to form the idea of being a complete piece.

Tuesday, 22 May 2012

Flow Inspiration

Below are more examples of other's work that I have looked at for this project. 



A very simple piece, clean and clear. Just an apple, by itself, rotting.

A tomatoe collapsing in on itself. The background is less organised that with the apple.

I have grown quite fond of the idea of having things rot, but this one is extra quirky as it is not decomposing, but rather, recomposing.

I really like the atmosphere in this one.

 I found a lot like this one. I won't be able to do anything like this in a couple of weeks but still I think it's really interesting.

Flow

Parallelled with the upcoming Quay Brothers' Exhibit on flow, our next assignment was decided. A very loose and broad theme enabled us to go almost anywhere with it.

Having no idea where I was going with this one, being entirely experimental, storyboarding went out the window, along with synopsis and treatment. I had decided on a theme within the directive theme flow as being time, but as such, that was as far as my knowledge went at the beginning.

Going on from that, I considered time and the flow of time. Speeding it up, slowing it down. Changing it. So I drew inspiration from some people with similar thoughts from YouTube.

  
What I like about this one is the rustic clock colours giving off a faded and old-time look. The angles are pretty interesting, too.

 
To be honest, I think the music choice isn't quite right for this one, but I like the footage. The fast forward of time lapse coupled with a reverse technique is very interesting.

 As my previous attempt of time lapsing with people in a street didn't go according to plan, I was inspired to try again with this.

"The Amazing Thin Man"

Script by Ina Fischlin.

The purpose of this project was to practise pre-production work: involving writing up a synopsis, working on a treatment and then coming up with storyboards and finally an animatic. Having never done anything quite like it before, I was intrigued enough to give an enthusiastic stab at it. However, it proved to be a little tiresome, as unfortunately, I did not find the script thoroughly engaging. Also, I'm not skilled enough just yet to do anything about that to make it so.


Synopsis:

We are introduced to an ordinary, non-descript office worker whose only distinctive trait is how impossibly thin he is. The narrator tells us of his normal life, as he leaves his suburban house to go to work and then return home again, never wavering from routine.
One day, his dull, boring life changes when he gets stuck in an elevator. In this instance he finds a use for his only distinctive trait thus manages to get out and find help for those trapped in the lift. Realising his potential, he becomes the neighbourhood hero; rescuing cats from trees stopping thieves and saving an infant from a burning building.
Unfortunately, whilst walking beneath a window sill a cat knocks a flower pot off. It falls onto Archibald’s head and the impact compresses his body together and he becomes short and round.

The synopsis part of pre-production I found to be akin to a stroll in the park, however, when it came to the treatment (sad to say, but I haven't attempted one properly since) felt more like trying to stumble out of someone else's house in the middle of the night, with the lights not working because the building is on fire. A bit of a hit-and-miss attempt, to say the least. And thoroughly unfamiliar.

Treatment:
I plan to create this as a flash production.
 The protagonist is introduced to the audience in a mock-stage environment by the narrator as “Archibald Crane”.  The background consisting of his house and street proceeds to drop in like scenery in a theatre which he then walks into and he disappears into his house.  The sky then changes from grey to pale yellow to signify the change from introductory narration to demonstrating the protagonist’s average, routine day.
Archibald emerges from his house then exits screen left and walks to the summit of a small hill and continues walking on the spot while the scenery rolls back clockwise until the narrator stops speaking, then the background stops moving and he exits to the left. The camera watches from over his shoulder as he approaches the bus stop, and then switches to observe from across the road as he peers over a short, round man’s blobby self to read the newspaper. The bus arrives, obscuring our view and the camera pulls back so that we see it arrive from the left, then drive off again.
The camera cuts to the office, where we see Archibald sitting at his desk, looking rather bored and idle. There is a clock which we hear ticking in the background, which is larger when we see him taking his coffee break, and lager again in the canteen. With a *ping* we shift to see Archibald walking up the path to disappear into his house again.
After a moment of black screen and silence, the end of the day, we see Archibald standing in a lift alongside a fancily dressed woman, a grandfather and his granddaughter. Suddenly the boring elevator music stops, and the lights go out. All that is visible are the whites of startled eyes. A pair of eyes disappears as the woman begins to scream shrilly. The dull red of the emergency lights come on, and we see the woman, screaming for all she’s worth, the little girl hiding her face in her grandfather’s coat while he puts a protective arm around her. Archibald squeezes round the back of them in an attempt to ring the emergency alarm bell. But no matter how persistently he pushes the button, nothing happens. Attempting to force open the doors also proves to be futile. With a thoughtful pose, he ponders what to do, resulting in an idea. One second there, the next gone, he disappears through the crack in the elevator doors. The woman stops screaming, the grandchild stops hiding, and they all stare at the empty space that used to be Archibald Crane, baffled. By the time they’ve noticed, Archibald has already found help and leads the mechanics down the hall, saluting them as they plod past him, continuing toward the lift. Archibald smiles, for the first time since the narrator told him that no one remembers his name, chuffed to bits that he has found the meaning of his existence and uncovered his hidden potential. Striking a superman-ish pose, he is proclaimed the amazingly thin man. Feeling empowered, he dares to correct the narrator so that he is known as the amazing thin man; deciding himself to be amazing rather than inhumanly thin.
For his next feat, we see a granny pleading with a cat to come down from a tree, but never fear, Archibald is emerging from a bedroom window. He flops forward toward the tree making a human rope ladder to the stranded cat. A fireman follows, climbing out the window and shuffling along toward the cat that no normal ladder could reach.
Continuing on his adventures as the local hero, he trips up a cat-burglar threatening to steal women’s underwear and sweaters. He stands proudly over his defeated foe, as a security man waddles over and shines his torch on the would-be-felon.
A burning building. A baby crying. A crowd of curious and anxious onlookers. Who will save the day? Archibald boldly steps out of the crowd, striding toward the fan the firemen brought. He stands before it and they turn it on. Like a feather, he spins upward, landing on the windowsill and disappears into the building. A moment passes, and then he returns, the baby in his arms. He jumps from the window ledge, his body stretching out to its thinnest as he parachutes back down to the ground. Huzzah!
With a bounce in his step, he walks down the street with a spring in his step. Recognised as the local hero, we see a singular old man acknowledge him with a wave. He passes beneath a window ledge, where a cat stretches and knocks over a flower pot. It falls off just as Archibald walks by, and the screen goes black. We hear the crash of the impact. The camera resumes where Archibald once was, then drops down, and we see a round unremarkable man, looking up at us mournfully. He is no longer the amazingly thin man anymore, but just Archibald Crane.


Storyboards:




(For some bizarre and unknown reason the animatic would not upload. It may take a while but I'll add it in later after I figure out why.)


As far as storyboarding and animatic went, I quite enjoyed them. When presented it was noted that there needed to be a bit more emphasis on Archibald getting out of the lift, but as you can see, I have yet to add that bit in. ;)





Crime Awareness Animation

After working and a lot of stumbling (there were some technical issues with hardware in that my tablet literally fell apart on me during animating), I finally managed to complete this project. Despite being complete, I had to axe a section that I had previously planned to include in the storyboarding stage. Clearly this is an indication of time issues and speed of working, which for me is generally slow. I anticipate this will improve with time and practise. Also, it is a case of anticipating more from myself than what I can do in the time frame outlined.

Additionally I would like to say that the scenes present need more frames to smooth out the movement, but doing so at the time would only have lead to missing the deadline and affecting the next project. This is further proved by the majority of movement being toward the edges of the frame, rather than taking centre stage. Although, doing so may have sated my perfectionist streak that raises its head from time to time.

Glitches aside, I really enjoyed this project and for the most part I'm both pleased and amused by the overall outcome.

Crime Storybaording

Here are the storyboards for this project. As I was aware that in order to complete this project, I would need to give the animating thereof the majority of my time, I skipped over completing an animatic and went straight for the jugular. As it were.
























Knowledge Competition: Crime Awareness

In conjunction with a competition, our next brief was to make a crime awareness video in our latest new platform of animation (for me at least, I'm a complete noob): adobe flash. For this project, I ended up without a synopsis or treatment, despite the pre-production project prior. Instead, I ended up with a scribble sheet, wherein I jotted down ideas for each major crime that afflicts the student age bracket, which could have been reshaped into a synopsis and treatment had I not overlooked them and ploughed right into storyboarding.The majority of the content was based on accounts of things happening to various people, including the funny bits that are meant as a joke. Someone really did take my saucepan.